A renowned wunderkind -world explorer, scholar and author of several books on Geography and Anthropology of the Old World- Baronet Sanft went missing less than a year ago and was later found by a search party (headed by his older sister), in a in a disgusting Arabyan backwater -naked, talking to the beasts, and clutching savagely written senseless ravings- ravings written by him. Her father, old Baron Friedrich Nasenstüber, has finally passed on to Morr's eternal Dance and her younger (by a minute) brother, Baronet Sanft Naseweiss Drehbuch von Nasenstüber, rightful heir to the vast and fertile Nasenstüber fiefs, has gone insane. It also picks rules and things from the Tome of Corruption, Sigmar’s Heirs, the Old World Armoury and Knights of the Grail.īACKSTORY Baroness Ulrica Magna Drehbuch von Nasenstüber, a member of one of the nobler Middenland lines, is a desperate soul. This Scenario utilizes a “Typical Toll House and Gate” Map (Map #3), from WFRP’s Game Master’s Pack for reference in certain parts. These prophecies will play a big part in their re/actions. In addition, note the various NPC Doomings. The Game Master should be familiar with the various NPCs’ past-stories and personalities to be able to direct their actions and reactions.
This adventure can be run with almost any PC group since they find themselves in a “wrong place, wrong time” kind of situation, this could be a “bring the group together” scenario. AN ENCOUNTER IN THE WOODS A four to six PCs Scenario, best suited for combat-oriented PCs just starting out or in the middle of their First Careers, set in Middenland -pre-Storm of Chaos- in which the party encounters a noble’s entourage in need of protection against dark forces that covet a shocking family secret.